Exam Code: 9A0-152
Exam Name: Adobe After Effects CS5 ACE Exam
Questions: 73 Q&As
Updated: 2019-01-25
Price: $ 69 / $ 89
Demo: 9A0-152 DEMO (Free)


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Adobe After Effects CS5
Exam # 9A0-152

Number of Questions and Passing Score
• 73 questions
• 65% minimum required to pass

Test Content: Topic Areas and Objectives
Following is a detailed outline of the information covered on the exam.

1. User interface and Workflows 4%
• Given a scenario, configure a workspace.
• Given a tool on the Tools panel, explain the purpose of the tool. (Tools include: Camera tool, Pan Behind tool, Shape tools, Puppet Pin tool)
• Given a scenario explain how to manage duplicate footage and undo history.

2. Importing and organizing footage items 7%
• List and describe the process and options available for previewing compositions and footage.
• Discuss ways to determine footage field order.
• Discuss cross-platform project considerations.
• Discuss different options for importing files to the project.
• Given a scenario explain how to replace an existing footage item.

3. Working with other software 5%
• List and describe the functionality of importing files from other Adobe applications. (Adobe applications include: Photoshop, Illustrator, Premiere, Flash)
• List and describe the functionality when working with other supported file types. (Other supported file types include: Cinema 4D, Targa sequence, other sequences)
• Discuss export of content for use in Adobe Flash.
• Explain how to link and create compositions using Adobe Dynamic Link.

4. Projects and compositions 5%
• Discuss the uses of a template project.
• Given a scenario explain how to create and view compositions.
• Given a scenario explain how to control thumbnails in the Project panel.
• Explain the purpose and uses of the composition navigator bar.

5. Working with layers in the Timeline 9%
• Given a scenario, discuss the ability to update layers in other Adobe applications.
• Discuss methods of selecting, moving and aligning layers in the timeline.
• Explain how to use individual position properties for a layer.
• List and describe the advantages of Null objects.
• Given a description, choose which one of the transform modes will deliver the required result.
• Given a scenario, explain methods of a sizing a solid layer.

6. Views and previews 5%
• Given a scenario, explain the uses of standard preview.
• Discuss ways to speed up performance when working with complicated compositions.
• Explain ways to avoid rendering unnecessary pixels.
• Discuss the affect of changing the zero point (origin) for the rulers.

7. Building 3D compositions 4%
• Describe the functionality of the unified camera tool.
• Discuss viewing and orienting 3D layers.
• Explain a setting in the Camera Dialog box.
• Given a scenario, explain how to rig a camera by using parenting and/or a null objects.

8. Color and HDR 4%
• List and describe High Dynamic Range (HDR) and Color management advantages.
• Explain how to assign a color profile to a footage item.
• Discuss ways to keep colors as broadcast safe.

9. Drawing, painting, and paths 8%
• Discuss attributes in the brushes panel.
• Discuss ways to affect the interpolation of vertices on a mask.
• Given a scenario, explain how to apply a motion blur to a mask.
• Discuss ways to use a mask to create position keyframes.
• Rotoscope a foreground object from the background by using the Roto brush.

10. Shape Tools 8%
• Identify and explain options in the line cap for strokes.
• Alter shapes with path operations.
• Discuss the operation of Wiggle Transform for a shape layer.
• Discuss and explain fill and stroke creation.
• Describe the purpose of the first vertex of a path.

11. Creating and animating Text 4%
• List and describe the options available for formatting fill and stroke.
• Discuss the purpose of a value under the range selector properties.
• Explain the process of animating text by using multiple selectors.

12. Transparency and compositing 5%
• Configure transparency values and blend modes where multiple layers or masks intersect.
• Discuss the uses of a garbage matte.
• Given a scenario, explain how to use transparent pixels on one layer to affect another.
• Discuss ways to prepare footage when working with keying effects.

13. Working with Effects 9%
• Describe different methods to save an animation preset.
• Suggest a solution for warning icons in the effects panel.
• Name effects that can use a native 3D comp camera.
• Discuss options and categories in the Effects & Presets panel.
• Discuss the operations of common effects properties.
• Given a scenario, explain the functionality of a given panel within the Color Finesse Effect dialog box.

14. Markers and metadata 4%
• Discus options for defining markers on the timeline.
• Explain the different appearance of markers in the timeline.
• List and describe video formats which support XMP metadata upon import.
• Explain the process required for adding queue points to the timeline when exporting to FLV.

15. Memory, storage, and performance 5%
• Given a scenario, explain which steps to take when you see an alert message about memory or display.
• Discuss Render Multiple Frames Simultaneously.
• List and describe the options and procedures for memory requirements and optimum performance in After Effects.
• Discuss the main use for the Caps Lock key.

16. Tracking 4%
• Describe a scenario for choosing two track points at the same time.
• Explain the operation of buttons and options in the Tracker Panel.
• Given a scenario, explain the use of the Parallel Corner Pin.
• Explain the process for motion tracking hand drawn masks by using the Mocha v2 plug-in.

17. Expressions 5%
• List a number of arguments that can be plugged into a given expression.
• Explain how to temporarily disable an expression.
• Given a scenario, discuss when to use an Array object.
• Explain the purpose of motion graph related to expressions.

18. Rendering and exporting 5%
• Describe the options for a rendering process in After Effects.
• Given a scenario, configure the appropriate options in the Render Queue panel to render a movie.
• Explain how to arrange and re-import your render files.
• List supported features of OpenGL rendering.